Review of Fallout 4


Written by Justin Rader, The Woodgrove Outlander

As Bethesda’s successor to its 2008 smash hit Fallout 3, Fallout 4 lives up to its hype in almost all imaginable ways.

Set in post-apocalyptic Boston, Fallout 4 takes place 210 years after the Great War which devastated the world of today. The people, hundreds of years later, have thus named the province of Boston the Commonwealth, embracing their revolutionary past. Note that this is a fictional game, set in an alternate timeline where the microchip was never invented.

On the brink of nuclear detonation, America relies on the company Vault-Tec to install fallout shelters around the country called vaults. You, the protagonist in the game, are allowed position in one of these vaults along with your wife/husband and son. However, events transpire that lead to your return to the surface in search of your stolen son.

The creation engine that Bethesda has adopted in previous games does Fallout 4 justice in communicating a harsh and realistic world to the player. Previously lush and invigorating landscapes of green are turned to harsh, post-detonation colors which communicate to the player what words cannot. Fallout 4, however, is a next-generation title where the player expects the best from the creation engine. Unfortunately, the aging engine can’t live up to expectations of consumers anymore, but Fallout 4 still delivers in gameplay and storytelling all the same.

Fallout’s gameplay is readily accessible to first-person shooters and R.P.G. players as well, due to the fact Bethesda has encouraged community feedback in the years Fallout 4 was in development. If it wasn’t for this feedback, Bethesda would’ve most likely made a one-sided game that doesn’t please both sides of the gaming spectrum. The praise of gamers goes to Bethesda for keeping people on their feet while exploring the Commonwealth, both in split-second reactions to enemies and decision-making in conversations.

Along with other new innovative elements to the game, Bethesda has introduced crafting to the Fallout franchise. Now, unlike Fallout 3 and Fallout: New Vegas, all objects in the world have a purpose. Items can go to a workbench where essential materials are taken from the items, and are put into building settlements or weapons. Allowing players freedom of choice in games has always been consumer-friendly; Bethesda takes a proven idea and expands upon it in a great way.

However, game errors and bugs litter Fallout 4 in annoyingly simple ways. Bethesda has had seven years to make this game; yet, players are still experiencing annoyances they saw in Fallout 3. Landscapes can instantaneously disappear whilst exploring the Commonwealth. Some in-game crafting mods aren’t able to be crafted. Companions can disappear from the game entirely, prompting the player to reload a past saved game.

These cons do not outweigh the pros to Fallout 4. The story can be overwhelmingly heart wrenching at certain intervals, calling for decisions that impact the fate of the Commonwealth. Gameplay has been improved upon, allowing for all types of gamers to invest themselves in Fallout 4. Item and settlement crafting lure creation-inspired gamers to the franchise as well. Regardless of the glitches, the game provides an experience to players that’s unmatched in the market today.